OnTriggerEnter issues
I made a bonfire prefab that starts off with the fire disabled, but I want to make it so when the player hits it with a torch the fire gets re-enabled. The disabling part works fine, but the...
View ArticleMouse sensitivity in the options menu
I noticed that the sensitivity of the controls in my game is a tad high (makes my friends who are testing smash into walls because the mouse sensitivity is too high), and I was wondering if it was...
View ArticleDynamic tree shadows
I'm making a game (which takes place in a forest) and I need a day/night cycle, but that won't work with lightmapping (only way for trees to have shadows). I need tree shadows, otherwise the forest...
View ArticleHow to limit object's Y rotation to 45 degree increments
I'm looking to make buildable walls in my game, which I would like to be able to rotate based on the direction the player is looking. However, I want to limit it's Y rotation to 45 degree increments...
View ArticleConnected textures in 2D
I'm making a procedural map in my 2D topdown game, and I want connected textures for the terrain (so things like the shoreline of the island look nice), however I'm unsure of an efficient (and nice...
View ArticleHow to make a scene-wide Lowpass filter
I'm working on a FPS game right now, and I'd like to make it apply a lowpass filter to everything you hear (gunshots, music, etc) when you're almost dead. The built-in lowpass filter would work well,...
View ArticleLinux dedicated servers
I already have the networking side of my game tested, and it's been tested and works fine on Linux with xWindows, however it's not working (at all) on my Ubuntu VPS, not seeming to give any errors or...
View ArticleScripted/removable trees on terrain
I'm wondering if it's possible to fairly easily make trees on a terrain object that have a script (E.G, axe trigger enters tree collider, destroy tree and instantiate fallen log prefab), and can be...
View ArticleOnTriggerEnter issues
I made a bonfire prefab that starts off with the fire disabled, but I want to make it so when the player hits it with a torch the fire gets re-enabled. The disabling part works fine, but the...
View ArticleMouse sensitivity in the options menu
I noticed that the sensitivity of the controls in my game is a tad high (makes my friends who are testing smash into walls because the mouse sensitivity is too high), and I was wondering if it was...
View ArticleDynamic tree shadows
I'm making a game (which takes place in a forest) and I need a day/night cycle, but that won't work with lightmapping (only way for trees to have shadows). I need tree shadows, otherwise the forest...
View ArticleHow to limit object's Y rotation to 45 degree increments
I'm looking to make buildable walls in my game, which I would like to be able to rotate based on the direction the player is looking. However, I want to limit it's Y rotation to 45 degree increments...
View ArticleConnected textures in 2D
I'm making a procedural map in my 2D topdown game, and I want connected textures for the terrain (so things like the shoreline of the island look nice), however I'm unsure of an efficient (and nice...
View ArticleHow to make a scene-wide Lowpass filter
I'm working on a FPS game right now, and I'd like to make it apply a lowpass filter to everything you hear (gunshots, music, etc) when you're almost dead. The built-in lowpass filter would work well,...
View ArticleLinux dedicated servers
I already have the networking side of my game tested, and it's been tested and works fine on Linux with xWindows, however it's not working (at all) on my Ubuntu VPS, not seeming to give any errors or...
View ArticleScripted/removable trees on terrain
I'm wondering if it's possible to fairly easily make trees on a terrain object that have a script (E.G, axe trigger enters tree collider, destroy tree and instantiate fallen log prefab), and can be...
View Article